This is the piece of concept art I found to model my own interpretation of for one of those dream companies we all long to work for one day. Beneath the concept art is my initial block out, no textures no lighting, just the start of the piece that will be replicated in the background.
There is a long way to go with matching what is really there and what is forced camera perspective. Getting more detail around the large bell shape and some of the anchor points might help. It looks like some minimal lighting to start color matching is in order as well. Along with that I’m thinking of taking it into Unreal 4. That ought to help to see how it will look in an engine and then I’ll think about some more detailed materials. I’ll flesh out the entrance for gameplay or at least cinematic requirements for detail and not just have a flat plane there.
On a personal note, I am dying to get to this part in the game but am trying to get a minimally influenced version out first before I know how the experts problem solved it.