Carrie R. Bartlett

3D game art

Category: Work In Progress

Works in progress for feedback discussion

Aiming high

This is the piece of concept art I found to model my own interpretation of for one of those dream companies we all long to work for one day. Beneath the concept art is my initial block out, no textures no lighting, just the start of the piece that will be replicated in the background.

Concept to match

Concept to match (not my art) ©Bungie

Initial block out of closest structure, no lights no background no textures

Initial block out of closest structure, no lights no background no textures

There is a long way to go with matching what is really there and what is forced camera perspective. Getting more detail around the large bell shape and some of the anchor points might help. It looks like some minimal lighting to start color matching is in order as well. Along with that I’m thinking of taking it into Unreal 4. That ought to help to see how it will look in an engine and then I’ll think about some more detailed materials. I’ll flesh out the entrance for gameplay or at least cinematic requirements for detail and not just have a flat plane there.

On a personal note, I am dying to get to this part in the game but am trying to get a minimally influenced version out first before I know how the experts problem solved it.

I got the bays back! This ought to make a fine little island port.

Bays of an Island Port

Bays of an Island Port

World Machine

Below are three examples of worlds I am happy enough with to export maps to CryEngine. I had one with two little bays that were perfect and of course I did not save the settings and wandered away from it without saving the file. I am trying to get it back before I delve into CryEngine with these.

My favorite of these three for a game map is the Plateaus. It has the flat plateau areas for open world play/building, peaks for interest and I can still build my basalt cliff faces with caves! The cliff details will be built with Zbrush-generated modular pieces.

Basalt Peaks  World Machine Screen Capture

Basalt Peaks
World Machine Screen Capture

Granite Peaks  World Machine Screen Capture

Granite Peaks
World Machine Screen Capture

Island Cliffs and Plateaus  World Machine Screen Capture

Island Cliffs and Plateaus
World Machine Screen Capture

Paint Over

Some quick paint-overs:

AxeIteration_003

Still haven’t hit that in-between where stylized blends well with realistic color maps. Might have to settle for hand painted on these. Next step, playing in Zbrush.

Quick Silhouette Mock Ups

I tried out some quick iterations of an axe silhouette in Max to see what I could do with one base and smoothing groups.

Axe Iterations on Silhouette

Paint overs and refinement up next.

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