Statement – intent
I have always been passionate about creating new worlds whether it was building jungles out of string and stapled paper as a child, working on public sculpture projects as a student or creating new and exciting places in the digital realm as a professional. Making fantasy just a little bit more tangible is what drives me every day. The problem solving and exploration of new technology is the joy that keeps me in it.
Key Skills – software and hardware
- 8 years Photoshop – texture creation and manipulation, painting, graphic design elements
- 3 years Zbrush – sculpting, normal map generation, high to low poly bakes, characters, environment detail, props
- 3 years Maya – Modelling, UVs, basic rigging and animation, texture iteration, gravity simulation animation
- 1 year 3DSMax – Modelling, UVs, Shaders, BiPed
- VR asset creation
- Unreal 4 – export original assets from Maya and textures/materials for placement into engine, place and adjust lighting and materials, basic shader set up import terrain maps from World Machine
- In house middle ware – export for and manipulate models in a world editing tool, access and edit models – mostly physics shell collision work (using Havok physics, utilized Havok visual debugger)
- Perforce – asset management, update and run game files to test around fixes
- JIRA – bug tracking, bug and test case authorship, bug regressions, cross team communication, task management
- MS Office – Excel, Outlook, Word, PowerPoint, Access
- Latest Gaming Platform Hardware Familiarity – PC, Xbox, Playstation, iOS, Wii, DS
- Wacom tablets/Cintiqs
- PCs through Windows 8, Macs running boot camp
- Traditional Painting, Sculpting, Celluloid Film and Photography, Welding – Gas, MIG, TIG, Bronze art metal chasing
Study – education
- FuturePoly – 3D Modelling and ZBrush
- Traditional Oil Painting workshops with Darrel Anderson
- DigiPen – Associate of Animation
- DigiPen – summer internship film project
- University of Colorado at Colorado Springs – freshman level software engineering
- University of Colorado at Boulder BA – Bachelor of Fine Art – Sculpture and Painting
Projects – work history
- Fine artist working out of Gasworks Gallery June 2007 – present
- Production Artist June 2014 – October 2015 – FunBits Interactive Fat Princess Adventures
- Playtest Moderator – July 2013 – April 2014 – group facilitator, administration assistance scheduling, recruiting, data processing – WB Games (through Volt) Multiple WB Games
- Hardware Quality Assurance Testing – May 2013 – June 2013 – Microsoft (through Collabera)
- Quality Assurance Area Owner and Test Pass Authorship – December 2012 – March 2013 – WB Games (through Volt) Middle-earth: Shadow of Mordor
- Digital Catalog Specialist – August 2012 – December 2012 – Amazon (through H10 Capital)
- Quality Assurance Testing – June 2010 – March 2012 – WB Games (through Volt) Batman: Arkham City
- Data Labeling – November 2008 – May 2010 – Microsoft Vendor through Aquent – Bing Maps
- Quality Assurance Testing – October 2008 – December 2008 – Foundation9 for Griptonite dev testing – Monsters vs Aliens ds
- Environment Artist – July 2006 – December 2007 – Nintendo Software Technology (through Kelly Services) – Unreleased Wii title
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